Reference
Glossary
The vocabulary of interface craft, defined plainly. Search by term or meaning, or filter by area.
26 terms
Foundations
- UI / UX
- UI is what a person sees and operates; UX is the whole experience of reaching their goal.
Visual craft
- OKLCH
- A perceptual color space that makes consistent, accessible color scales easier to build.
- Type scale
- A deliberate set of font sizes with consistent ratios.
- Visual hierarchy
- Using size, weight, color, and space to order what the eye sees first.
Design systems
- Atomic design
- Composing interfaces from small primitives up to whole pages.
- Design system
- A shared, documented set of tokens, components, and rules that keep a product coherent at scale.
- Design token
- A named design decision (a color, space, duration) stored as data so it can be reused and themed.
Motion
- Choreography
- Coordinating multiple animated elements so motion reads as one intentional sequence.
- Easing
- How an animation's speed changes over time.
- Lottie / Rive
- Formats and tools for shipping vector animation; Rive adds interactive state machines.
- Micro-interaction
- A small, self-contained feedback moment — a toggle, a like, a refresh.
- Scroll-driven animation
- Animation tied to scroll position rather than to time.
- Spring
- Physics-based motion that can overshoot and settle, rather than following a fixed curve.
Web platform
- Container query
- Styling a component based on its own container's size rather than the viewport.
- View Transitions
- A browser API for animating between UI states or pages.
Accessibility
- ARIA
- Attributes that add accessibility semantics where native HTML can't; used sparingly, after semantic HTML.
- Reduced motion
- A user preference (prefers-reduced-motion) to minimize animation for comfort and safety.
- WCAG
- The Web Content Accessibility Guidelines; the standard for accessible web content.
Psychology
- Cognitive fluency
- The ease of processing information; easier-to-process often reads as more trustworthy.
- CRO
- Conversion rate optimization — improving the share of visitors who complete a goal.
- Fitts's law
- Targets that are bigger or closer are faster to hit.
- Hick's law
- More choices slow a decision down.
Generative UI
- Agentic UI
- Interfaces where an AI agent takes multi-step actions on the user's behalf.
- BYO-key
- “Bring your own key”: the user supplies their own provider credentials, kept in their browser.
- Generative UI
- Interface generated or assembled at runtime by a model from a declarative spec.
- MCP
- A protocol for connecting models to tools and apps; relevant to tool-driven UI.