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Reference

Glossary

The vocabulary of interface craft, defined plainly. Search by term or meaning, or filter by area.

26 terms

Foundations

UI / UX
UI is what a person sees and operates; UX is the whole experience of reaching their goal.

Visual craft

OKLCH
A perceptual color space that makes consistent, accessible color scales easier to build.
Type scale
A deliberate set of font sizes with consistent ratios.
Visual hierarchy
Using size, weight, color, and space to order what the eye sees first.

Design systems

Atomic design
Composing interfaces from small primitives up to whole pages.
Design system
A shared, documented set of tokens, components, and rules that keep a product coherent at scale.
Design token
A named design decision (a color, space, duration) stored as data so it can be reused and themed.

Motion

Choreography
Coordinating multiple animated elements so motion reads as one intentional sequence.
Easing
How an animation's speed changes over time.
Lottie / Rive
Formats and tools for shipping vector animation; Rive adds interactive state machines.
Micro-interaction
A small, self-contained feedback moment — a toggle, a like, a refresh.
Scroll-driven animation
Animation tied to scroll position rather than to time.
Spring
Physics-based motion that can overshoot and settle, rather than following a fixed curve.

Web platform

Container query
Styling a component based on its own container's size rather than the viewport.
View Transitions
A browser API for animating between UI states or pages.

Accessibility

ARIA
Attributes that add accessibility semantics where native HTML can't; used sparingly, after semantic HTML.
Reduced motion
A user preference (prefers-reduced-motion) to minimize animation for comfort and safety.
WCAG
The Web Content Accessibility Guidelines; the standard for accessible web content.

Psychology

Cognitive fluency
The ease of processing information; easier-to-process often reads as more trustworthy.
CRO
Conversion rate optimization — improving the share of visitors who complete a goal.
Fitts's law
Targets that are bigger or closer are faster to hit.
Hick's law
More choices slow a decision down.

Generative UI

Agentic UI
Interfaces where an AI agent takes multi-step actions on the user's behalf.
BYO-key
“Bring your own key”: the user supplies their own provider credentials, kept in their browser.
Generative UI
Interface generated or assembled at runtime by a model from a declarative spec.
MCP
A protocol for connecting models to tools and apps; relevant to tool-driven UI.