Track 1
Foundations
The vocabulary and process behind every interface: UI vs UX, research, IA, and heuristics.
- Lesson 1:Beginner7 min
UI vs UX, clearly
UI is what a person sees and operates; UX is the whole experience of reaching their goal. You design both, on purpose.
- Lesson 2:Beginner8 min
The UX process end to end
A lightweight path from a fuzzy problem to a shipped feature: discover, define, develop, deliver — diverging then converging, twice.
- Lesson 3:Beginner9 min
User research basics
Match the question to the method: what people say vs what they do, exploring vs evaluating — and how many participants is enough.
- Lesson 4:Intermediate9 min
Information architecture
Group and name a product's content by the user's task, not your org chart, so people can find things without thinking about structure.
- Lesson 5:Beginner8 min
Wireframes to hi-fi
Climb the fidelity ladder on purpose: each step from wireframe to hi-fi forces one new decision and defers the rest.
- Lesson 6:Intermediate9 min
Customer journey mapping
Map a goal across stages — doing, thinking, feeling — to find the friction moments and the opportunities hiding in them.
- Lesson 7:Beginner8 min
Design thinking
A five-mode loop — empathize, define, ideate, prototype, test — for turning a fuzzy human problem into something worth building.
- Lesson 8:Intermediate10 min
Usability heuristics
A short checklist of interface common sense — status, control, consistency, error recovery — you can audit any screen against in minutes.
- Lesson 9:Beginner10 min
Empty states & onboarding
The zero-data screen is a designed moment, not an accident: name the space, explain what appears here, and offer one clear path to a first success.